One heat sink if you feel the ammo doesnt run out. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. Hmm decisions, decisions. MWO / FORUMS / SUPPORT. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. A clan equivalent of the Cicada would be interesting. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. IS: One Wolverine and Zeus Skokomish Hero. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. both with more armament than any other mech with ECM other than an Atlas DDC. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. . But just like. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. Bap has about 150m depending on the mech's. 67 seconds to kill. Many of the most famous and popular designs are heavy 'Mechs. Or the other alternative would be make all the assaults and. Clan: ACH with 6 LMG and 3 HML. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). This works ridiculously well against static targets, think turrets. Even for those who have play. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. So there you go. Jump jets (JJ) are classified as Equipment in MWO. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. Justa, You are probably right. Dont deny it completely because that. txt : A guide explaining what changes are applied by the game when you change settings in game. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. If PPC's jam out ECM, PPC's also jam out Beagle. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Highlander. I care not as to how one does game-play or skill, it makes no difference. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. after wave three lets not have more ecm mechs. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. TaintedLuck Jan 10, 2017 @ 8:33pm. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Posted 28 April 2014 - 10:43 AM. 65 heavy. Going forward. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. Black Lanner Bellonarius. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. A good old Hellbringer Laser Vomit build fits the bill very nicely. Make a ECCM unit that every mech can have. Posted 14 December 2020 - 10:11 PM. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. tons) are still versatile, but generally with bigger and heavier weapon payloads. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. Competitive Mech Buying Guide. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. . The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. The ability to equip an ECM suite to a Mech will be. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. 4LPPCs, stealth and heat sinks. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. They often serve as Scout 'Mechs or Striker Roles. I made this build back when piranhas were first released and our group has been using it ever since. Giving it to mechs with more energy slots is better and more balanced in my opinion. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. Something in the line of 8 tons and 8 slots. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Started by GoldenArbiter, Jan 27 2013 07:23 PM. The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. ECM skills reduce the amount of time needed. 5 tons and occupies 2 critical slots. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. Even stacking velocity and mech quirks they are still one of the slowest things in the game. Edited by Zyllos, 18 September 2014 - 12:32 PM. Other light mechs are useless against these 2 ecm mechs. CarloArmato, Jul 27, 2021. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. That way we get 1. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. These light mechs are far too powerfull compared to other light mechs. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. fixed bug where toggling engine up/down caused clan xl to change to IS xl. Anyway, when do the clans get an ECM Assault mech. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. ). What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. Hero Locust and Hero Shadow Hawk on Reddit. ECM 4xSRM4 for close range combat. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. It also will cancel one enemy mech ECM within 120m. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. The advantage would be that players can drive the mech they want to drive with or without ECM. Stealth armor and OP machine gun lights. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Probably the biggest glass cannon in MWO but an effective one. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Also allow Beagle to get a detailed readout of a target, in a. They help and as long as there isn't a lot of enemy ECM are pretty effective. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. I don't know if there is a "best" Mech for ECM, but there are decent choices. No longer partially counters ECM. Light mech with excellent high mounted energy hard points. . You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Not sure what to go for in the ECM mech line up. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. The most traditional sniper mech in MWO is a dual Gauss Jagermech. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. 14 August 2013 - 06:47 PM. Mechs that do ballistics well. Kit Fox Purifier for the high shoulder energy hardpoints. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Plus maybe unvavorable weapon slots. If you're escorting light 'mechs, you're the heavy hitter. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. g. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Angel Suit ECM is another story. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. The Best/worst Ecm Scout Mech Started by Spinning Burr, Jan 17. I think the 1b would have been a better choice. Raven-3L does well with ECM in a variety of builds. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Laservomit (BLC) new! LE300. Two mediums can equip ECM. Based on the feedback,. I use this site to find my ECM. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. Member. Stalker 3FB: no quirks, but ECM. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. Head can be shaved for extra ammo. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. He is slow to target, but can be targeted. The heat build-up from firing until full jam bar is about 80%. Enemy can lock you below 800m without any sensor range skill. Firepower and durability are lacking, but speed and agility is second to none. So like I just wanna know, will there be any new ECM. BTW I killed another K2 gausscat just last match. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. Using the Cyclops doesn't make much sense imo, as it already lacks. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. JM6-A Dual Gauss. LCT-1E 20 tons - 6SL. . " Simplified, yes, but still a good description. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Description. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. 2BLC + 3ERML + ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. It has become the de facto Radar of Mechwarrior Online. One side rushes the other and average games last about 6 mins that way. Mist Lynx Ebon Dragoon for the missile omnipod. Lights avoid mechs with streaks. It also can counter ECM at close range. slots will now turn red when over, as tonnage does. ECM-ed clan assault with omni-pods. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. The disadvantage would be a greater diversity of mech builds that include ECM. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. Preferably one that I can make look like a bigger version of the mech above. It automatically gives you faster weapons/health data on enemies, (I also think it. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. It's one of my mechs with highest KD and W/L and I don't even. Some mechs can afford to invest zero points into Mobility. If team A's scout gets close in to Team B's units. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Inner Sphere can fire more, but has other restrictions. Rage; 2,949. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. It is very mobile mech. No longer partially counters ECM. Annhilator Mean Baby can do MRM120. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. Dakka, dakka, dakka. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Timberwolf (TBR-S) laservomit is a joy to play and very effective. We're getting 2 more ecm mechs. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. Edited by cSand, 08 March 2015 - 09:04 AM. Or the other alternative would be make all the. Member. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. streak-6 boats. Mix in some ll or er lls for long range poking. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. fast locks, also against ecm mechs a probe and tag. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. 2. Viper VPR-F with lots of machine guns + JJ ! 3. (as long as both are in the 200 meter radius) its safer to assume. smurfy-net. What is an efficien. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. . Personally I would prefer fleas over locust. Opposed to 90% of players who use default settings and see about 400 meters thanks to. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. The only "downside" is the reduced space but honestly I hardly even notice it. I have to revoke my correction. 1) An enemy with an ECM. You cannot target individuals under it out of. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. As all proper lights these are pretty hard to play. Member. Along with the Battlemaster, which also mounted Command Consoles in the lore. 52%] - View) Percentage of vote: 80. One problem. Many of the most famous and popular designs are heavy 'Mechs. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. Black Lanner is reasonably fast, MASC, ECM. two emptied . Standard button for Stealth Armor is M. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. . Thunderbolt. . Maybe my mind was playing illusions again or the drugs were just too strong. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). That way we get 1. IS. No active probe, TAG, etc. Direct hit with a PPC will disable ECM for 5 seconds. I think all the ECM mechs have their strengths/weakness. my favourite mechs are: ecm fafnir with 4x rac2. Despite their small size they can be quite formidable having a small profile and being fast. Tried again yesterday and the results were different. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. best dedicated LRM mech in the game. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. If you're escorting light 'mechs, you're the heavy hitter. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. 0:00 / 1:13:33. 2 Mechs with AMS = 240 missiles hit = 26. Test it with a pal in training room and you will see. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. . TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. tons) are still versatile, but generally with bigger and heavier weapon payloads. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. Versatile medium mech with decent tankiness. You can say what you want, but the IS has worst mechs with ECM than the Clans. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. All other mechs will have to make a choice between the defensive ECM or. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. (ECM blocks the Narc effect on other protected mechs. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Never (16 votes [5. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Radio waves This. MechWarrior Online. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Otherwise remains the same. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. at least in QP. Started by fastspec2, Jul 21 2015 05:19 PM. ECM 4xSRM4 for close range combat. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Reality doesn't care about theory and lower arm actuators. when I found MWO I had to play it. 3) Reduce the radar range of ECM. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Thats why it feel like theres no radar right now. cfg to copy in your install directory. 3) Mad Cat MKII-B. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. Clan Probe has an identical range. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. If PPC's jam out ECM, PPC's also jam out Beagle. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. This is face time mechs like the Catapult can't afford. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Split Ecm Mechs Evenly Between Teams. The New Ecm. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. 84%. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. makes you appear cold in thermal vision. Member. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. MWO is all about pure DPS. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. a user. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Hero Locust and Hero Shadow Hawk on Reddit. Yeah, gauss weapons or LB-X AC's work best with stealth. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. in lore. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). We definitely need more ECM ‘Mech's in Faction Play. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. MechSpecs is a community for every level of MechWarrior Online fan. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Any thoughts? Back to top #2 Carrioncrows. The hero Quickdraw is possible the best MRM mech, it has crazy quirks. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. induces 1. The speed of lrms are already crap. Assault 'Mechs tons) are huge. The game's balance aims towards that all mechs can have the same impact on a match. Stealth armour makes you untargetable by normal means.